My project was a collaborative project with Finley O’Brien were we made a physical nightmarish card game. So with inspiration from previously made card games such Yu-Gi-Oh! ,Hearthstone etc we wanted to put our nightmarish take on it, also our own rules to make it not so easy that its boring, but not too complicated that you give up. So what I mean by that is it is easy to pick up the rules and start playing, however strategy comes into play on which cards to place and how to your beat opponents.
Our main focus was the designs and making them look as good as we imagined and with the use of collaboration that was possible by having 2 minds working on it. My role was mainly illustration based so most of the drawings were done by me then they were digitally enhanced by Fin and we decided how they should look, same with templates and text. However when it came to printing we would of liked to of used the print lab to get high quality authentic feeling cards but it was to expensive so we had to go traditional and cheaper with 2 parts paper 1 part card so it still kinda feels like a real card from a card game.
We aimed for 40 cards all with unique designs but due to it being time consuming and difficult to come up with 40 individual designs we settled on duplicating 20, which then worked out to a fair advantage anyway as both players would have the same cards. In addition we ended up with 36 with 2 cards being different as the production didn’t go so well and we lost or didn’t have enough prints in the end. But it still worked out to being a great product and we had to do some problem solving to make it happen, which isn’t that bad considered this is the 1st physical game I made. That of course meaning that the production and time management would be something to reflect and improve for future products.
Finally we did some primary research to get an outsiders look on the game and give feedback. So the feedback for improvement was some of the designs and the print quality, for example if it look to dark to tell what it was, also we did some game testing to try out rules and make sure they made sense but overall people liked the designs. I believe the project went well being the 1st physical game I made and self directed brief and a collaboration showing great design teamwork with myself and Finley.